Hi! I’m Cormac Roth, a technical game designer and composer with a B.A. in Games & Interactive Media from Michigan State University. I love working in programming, design, and music; and I’m ready to jump into my first professional studio.
Below, you can view a selection of my completed projects. You can also visit the links above for more information on the disciplines and talents I could bring to your team.

Rude Awakening
Programmer & Audio Designer, 1 month development
Rude Awakening is a VR horror game, in which a teen girl awakens home alone, or so she thinks. Players must wander through the empty, eerie home as they attempt to uncover what is going on.
As a programmer, I worked primarily on developing core systems to aid the design team in creating a compelling gameplay experience. This included a listener system that synchronized changes in interactable objects as the player advanced through the story.
Additionally, I collected free use audio samples so I could edit and implement them as needed to perfect volume and game feel.
Benevolent Gods
Solo Designer, 3 month development
Benevolent Gods of the Chaotic Universe is a simple TTRPG, in which players take on the roles of oft-forgotten deities and adventure together.
I created this project by myself, using the game Honey Heist as a basic framework for this style of game. I then linked the core Divine/Mortal points to the actions players could undertake and their degrees of success.
I designed the game, its artwork, and the game sheets. I also led multiple playtest sessions in order to iterate on the game. The full game can be found on itch.io.

MI 486 – Serious Games
Composer & Audio Programmer, 4 month development
While at MSU, I took MI 486 under Prof. Susan Bonner. In this course, we were given the opportunity to create educational games for high school students to be presented at Abrams Planetarium.
I composed music for all three of the group projects, revising and balancing each piece to match with the goals of the designers.
Ping Pong Party
Programmer, 1 month development
Ping Pong Party is a VR ping pong trainer, where the player is free to practice their swing wherever they might be. The player rallies again randomly appearing targets, which shrink as the player improves.
I worked as a lead programmer on this project, handling systems for scoring and UI integration, as well as many other odds and ends. This additional work included customizable height for the table surface.
I prioritized completing many playtests, and made sure to clean up any bugs impacting the play experience.

Pitter Patter
Solo Designer, 4 month development
Pitter Patter is a design pitch and technical demo for a platformer in which the player can only see through the echolocation of raindrops falling on the city around them.
I completed many design documents for this project, including items such as narrative samples and core mechanic designs. Additionally, I created a pitch document for this project and presented it in class as I would to potential investors in the project.
This project required me to learn shader language programming in order to cull the pixels outside of the effective area of the raindrop illumination.